Outcast Mayor (Personal, 2021-)
A personal Project that of mine, that explores a combination of survival crafting and village-building. (Unity 2022, C#)
I've been gathering professional experience as a programmer since 2019.
I love engaging and emotional game design, gameplay and shader programming. Through my various hobbies and minor talents, I've also picked up a mixed bag of useful skills like: Audio Editing, Pixel Art, 3D Modeling and Animation, VFX and more
Here's a selection of projects I did in the last years. You can also check out the Github Link on the bottom left to see some code samples, though that's not particularly up-to-date. If you would like to know more about any of the projects, please contact me
A personal Project that of mine, that explores a combination of survival crafting and village-building. (Unity 2022, C#)
A fun, educational app for kids and grownups about dinosaurs! I programmed the whole thing and did a lot of game design polishing and adjusting on the minigames. (Unity 2019, C#)
A proof-of-concept for generating quests with GOAP to promote NPC cooperation. Includes editor tools for editing GOAP NPCs, as well as a library-style GOAP implementation. (Unity 2018, C#)
A VR pvp spellcombat game with gesture-based spellcasting. Developed in a three person team in 4 months. (Unity 2017, C#)
A Rubik's Cube on PSVita done as a student assignment. Supports control via full front- and backtouch panels. Includes Tangentspace Normal Mapping in the Shader.(PSVita, OpenGL, C++)
A narrative mystery adventure, educating about right-wing radicalisation of german youths. I programmed the whole game and collaborated on game-design and writing. (Unreal Engine 4, C++ & Blueprint)
I made my bachelor's thesis as part of this explorative adventure game concept. I implemented an in-game mapdrawing tool optimized for controllers. (Unity 5, C#)
Visual Editor for Behaviour Trees. Includes some C# Reflections to increase expandability. (Unity 5, C#)
A digital installation in Hamburg Harbor. I worked on conception, prototyping and execution of the LED tunnel exhibit. (Unreal Engine 4, C++ & Blueprint)
My very first game! First person adventure game about imagination. Semester project developed with intermedia students. I did programming as well as rigging and animation.(Unity 4, C#)
My first personal game dev project. A techdemo to try out dynamic deformation of snow in Unity. Later expanded with simple Combat and more advanced Movement controls. Model and Animations by me.(Unity 5, C#)
I am currently working on various indie prototypes with my best friends!
You might find something on my twitter @viezensj
Here's a selection of projects I did in the last years. You can also check out the Github Link on the bottom left to see some code samples, though that's not particularly up-to-date. If you would like to know more about any of the projects, please contact me
A ridiculous dating game, about chameleons. Fix things with your sticky tongue, while juggling a conversation and seeing through two separate eyes! I did gameplay programming on this(Unity, C#)
A Jump&Run Dancing Game for Global GameJam 2016. I worked on animation programming, animation and some gameplay programming (Unity 5, C#)
A zany, but fun high-speed object manipulation game completed in 48h for Ludum Dare 46! I worked on gameplay programming, game and level design. (Unity, C#)
A Global Game Jam 2018 projects where two players cooperatively steer a big, blind whale through the arctic through soundsignals. I worked on gameplay and animation for this. (Unity 2017, C#)
A diversifier project for Global Game Jam 2018, made in 1 hour. You play as a cat trying to send a loveletter. We did a role switch and I worked exclusively on Art and animation here. (Unity 2017, C#)
A collection of games made for Ludum Dare Gamejam 34. I mostly worked on the first game. (Unity 5, C#)
My very first gamejam! A 1v1 isometric brawler inspired by Super Smash Bros. This was done in a team of two for Ludum Dare 31. I made all art and did some programming.(Unity 5, C#)
I am currently working on various indie prototypes with my best friends!
You might find something on my twitter @viezensj
I am an optimistic and high spirited person with a passion for videogames and videogame development as well as Tabletop RPGs. I am working as the singular Game Programmer at btf Games working on an unannouced thing since January 2020.
Before that I worked for demodern GmbH, a digital design agency, as a developer on various digital advertisement, exhibition and app projects.
I studied computer science with a focus on game development at Trier University of Applied Sciences from 2012 to 2019.
During my studies I got the chance to partake in numerous projects with teams of 3-9 programmers, designers and artists.
The cooperation of different disciplines is one of my most cherished aspects in Game Development and great teamwork is an essential part of my motivation.
Reinforcing that, my interests and skills stretch into almost all fields related to Game Development. As such I have experience working with Blender, ZBrush and Photoshop.
Game and Level Design are also large parts of my fascination with videogames and I always love to lend a hand or throw in and discuss ideas relating to those fields.
If you have any questions or want to get in contact with me, please write me an Email to viezensj@googlemail.com